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How is the game Super Smash Bros. is played?

Super Smash Bros. is a Nintendo-published series of crossover fighting games. It mainly features characters from various Nintendo franchises. Moreover, Masahiro Sakurai, the series’ founder, has also directed every game in the series. Instead of depleting life bars, the game’s purpose is to increase damage counters. It also knock opponents off the field, which varies from conventional fighters. 

The Super Smash Bros. series’ gameplay differs from that of many other fighting games. Rather than trying to deplete an opponent’s life bar, players try to launch them off the stage and out of bounds. 

The game is usually played in Stock mode with a timer when using competitive Super Smash Bros. rules. However, items are disabled. The only stages that are tournament-legal are those without hazards or other disruptive elements. 

Super Smash Bros. Characters

Many characters from Nintendo’s most well-known franchises appear in the series. It includes Super Mario, Donkey Kong, The Legend of Zelda, Metroid, Star Fox, Kirby, Yoshi, and Pokémon.

However, the original Super Smash Bros. had only 12 playable characters. Later, as the series progressed, the roster grew to include third-party characters, culminating in Ultimate. It includes every character playable in the previous games. 

Some characters in Melee and Brawl have the ability to transform into different forms. Certainly, there are different play styles and moves. Every game in the series has received positive reviews from critics, with particular praise for the multiplayer features. As a result, it has spawned a large competitive community that has competed in several gaming tournaments. 

How was Super Smash Bros. developed?

HAL Laboratory, a subsidiary company, created Super Smash Bros. in 1998. It was developed by Masahiro Sakurai and Satoru Iwata in their spare time, with no Nintendo characters. 

On the other hand, Sakurai came up with the idea of incorporating fighters from various Nintendo franchises. This was to provide the “atmosphere” that he felt was required for a home console fighting game. Subsequently, his suggestion was approved. 

Masahiro Sakurai, the head of the production at HAL Laboratory, oversaw Super Smash Bros. Melee’s development. The game was one of the first to be released on GameCube. It showcased the console’s graphic improvements over the Nintendo 64.

Games

  • SUPER SMASH BROS (1999)
  • SUPER SMASH BROS. MELEE (2001)
  • SUPER SMASH BROS. BRAWL (2008)
  • SUPER SMASH BROS FOR NINTENDO 3DS AND Wii U (2014)
  • SUPER SMASH BROS. ULTIMATE (2018)
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